ceph-csi/e2e/vendor/github.com/google/cel-go/interpreter/evalstate.go
Niels de Vos f87d06ed85 build: move e2e dependencies into e2e/go.mod
Several packages are only used while running the e2e suite. These
packages are less important to update, as the they can not influence the
final executable that is part of the Ceph-CSI container-image.

By moving these dependencies out of the main Ceph-CSI go.mod, it is
easier to identify if a reported CVE affects Ceph-CSI, or only the
testing (like most of the Kubernetes CVEs).

Signed-off-by: Niels de Vos <ndevos@ibm.com>
2025-03-04 17:43:49 +01:00

80 lines
2.1 KiB
Go

// Copyright 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package interpreter
import (
"github.com/google/cel-go/common/types/ref"
)
// EvalState tracks the values associated with expression ids during execution.
type EvalState interface {
// IDs returns the list of ids with recorded values.
IDs() []int64
// Value returns the observed value of the given expression id if found, and a nil false
// result if not.
Value(int64) (ref.Val, bool)
// SetValue sets the observed value of the expression id.
SetValue(int64, ref.Val)
// Reset clears the previously recorded expression values.
Reset()
}
// evalState permits the mutation of evaluation state for a given expression id.
type evalState struct {
values map[int64]ref.Val
}
// NewEvalState returns an EvalState instanced used to observe the intermediate
// evaluations of an expression.
func NewEvalState() EvalState {
return &evalState{
values: make(map[int64]ref.Val),
}
}
// IDs implements the EvalState interface method.
func (s *evalState) IDs() []int64 {
var ids []int64
for k, v := range s.values {
if v != nil {
ids = append(ids, k)
}
}
return ids
}
// Value is an implementation of the EvalState interface method.
func (s *evalState) Value(exprID int64) (ref.Val, bool) {
val, found := s.values[exprID]
return val, found
}
// SetValue is an implementation of the EvalState interface method.
func (s *evalState) SetValue(exprID int64, val ref.Val) {
if val == nil {
delete(s.values, exprID)
} else {
s.values[exprID] = val
}
}
// Reset implements the EvalState interface method.
func (s *evalState) Reset() {
s.values = map[int64]ref.Val{}
}