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Several packages are only used while running the e2e suite. These packages are less important to update, as the they can not influence the final executable that is part of the Ceph-CSI container-image. By moving these dependencies out of the main Ceph-CSI go.mod, it is easier to identify if a reported CVE affects Ceph-CSI, or only the testing (like most of the Kubernetes CVEs). Signed-off-by: Niels de Vos <ndevos@ibm.com>
136 lines
4.0 KiB
Go
136 lines
4.0 KiB
Go
// Copyright The OpenTelemetry Authors
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// SPDX-License-Identifier: Apache-2.0
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package attribute // import "go.opentelemetry.io/otel/attribute"
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import (
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"bytes"
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"sync"
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"sync/atomic"
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)
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type (
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// Encoder is a mechanism for serializing an attribute set into a specific
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// string representation that supports caching, to avoid repeated
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// serialization. An example could be an exporter encoding the attribute
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// set into a wire representation.
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Encoder interface {
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// Encode returns the serialized encoding of the attribute set using
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// its Iterator. This result may be cached by a attribute.Set.
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Encode(iterator Iterator) string
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// ID returns a value that is unique for each class of attribute
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// encoder. Attribute encoders allocate these using `NewEncoderID`.
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ID() EncoderID
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}
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// EncoderID is used to identify distinct Encoder
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// implementations, for caching encoded results.
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EncoderID struct {
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value uint64
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}
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// defaultAttrEncoder uses a sync.Pool of buffers to reduce the number of
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// allocations used in encoding attributes. This implementation encodes a
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// comma-separated list of key=value, with '/'-escaping of '=', ',', and
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// '\'.
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defaultAttrEncoder struct {
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// pool is a pool of attribute set builders. The buffers in this pool
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// grow to a size that most attribute encodings will not allocate new
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// memory.
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pool sync.Pool // *bytes.Buffer
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}
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)
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// escapeChar is used to ensure uniqueness of the attribute encoding where
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// keys or values contain either '=' or ','. Since there is no parser needed
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// for this encoding and its only requirement is to be unique, this choice is
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// arbitrary. Users will see these in some exporters (e.g., stdout), so the
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// backslash ('\') is used as a conventional choice.
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const escapeChar = '\\'
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var (
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_ Encoder = &defaultAttrEncoder{}
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// encoderIDCounter is for generating IDs for other attribute encoders.
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encoderIDCounter uint64
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defaultEncoderOnce sync.Once
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defaultEncoderID = NewEncoderID()
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defaultEncoderInstance *defaultAttrEncoder
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)
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// NewEncoderID returns a unique attribute encoder ID. It should be called
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// once per each type of attribute encoder. Preferably in init() or in var
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// definition.
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func NewEncoderID() EncoderID {
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return EncoderID{value: atomic.AddUint64(&encoderIDCounter, 1)}
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}
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// DefaultEncoder returns an attribute encoder that encodes attributes in such
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// a way that each escaped attribute's key is followed by an equal sign and
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// then by an escaped attribute's value. All key-value pairs are separated by
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// a comma.
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//
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// Escaping is done by prepending a backslash before either a backslash, equal
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// sign or a comma.
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func DefaultEncoder() Encoder {
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defaultEncoderOnce.Do(func() {
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defaultEncoderInstance = &defaultAttrEncoder{
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pool: sync.Pool{
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New: func() interface{} {
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return &bytes.Buffer{}
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},
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},
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}
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})
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return defaultEncoderInstance
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}
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// Encode is a part of an implementation of the AttributeEncoder interface.
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func (d *defaultAttrEncoder) Encode(iter Iterator) string {
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buf := d.pool.Get().(*bytes.Buffer)
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defer d.pool.Put(buf)
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buf.Reset()
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for iter.Next() {
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i, keyValue := iter.IndexedAttribute()
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if i > 0 {
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_, _ = buf.WriteRune(',')
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}
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copyAndEscape(buf, string(keyValue.Key))
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_, _ = buf.WriteRune('=')
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if keyValue.Value.Type() == STRING {
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copyAndEscape(buf, keyValue.Value.AsString())
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} else {
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_, _ = buf.WriteString(keyValue.Value.Emit())
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}
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}
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return buf.String()
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}
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// ID is a part of an implementation of the AttributeEncoder interface.
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func (*defaultAttrEncoder) ID() EncoderID {
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return defaultEncoderID
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}
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// copyAndEscape escapes `=`, `,` and its own escape character (`\`),
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// making the default encoding unique.
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func copyAndEscape(buf *bytes.Buffer, val string) {
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for _, ch := range val {
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switch ch {
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case '=', ',', escapeChar:
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_, _ = buf.WriteRune(escapeChar)
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}
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_, _ = buf.WriteRune(ch)
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}
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}
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// Valid returns true if this encoder ID was allocated by
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// `NewEncoderID`. Invalid encoder IDs will not be cached.
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func (id EncoderID) Valid() bool {
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return id.value != 0
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}
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