ceph-csi/e2e/vendor/k8s.io/component-base/cli/flag/tristate.go
Niels de Vos f87d06ed85 build: move e2e dependencies into e2e/go.mod
Several packages are only used while running the e2e suite. These
packages are less important to update, as the they can not influence the
final executable that is part of the Ceph-CSI container-image.

By moving these dependencies out of the main Ceph-CSI go.mod, it is
easier to identify if a reported CVE affects Ceph-CSI, or only the
testing (like most of the Kubernetes CVEs).

Signed-off-by: Niels de Vos <ndevos@ibm.com>
2025-03-04 17:43:49 +01:00

84 lines
1.5 KiB
Go

/*
Copyright 2014 The Kubernetes Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package flag
import (
"fmt"
"strconv"
)
// Tristate is a flag compatible with flags and pflags that
// keeps track of whether it had a value supplied or not.
type Tristate int
const (
Unset Tristate = iota // 0
True
False
)
func (f *Tristate) Default(value bool) {
*f = triFromBool(value)
}
func (f Tristate) String() string {
b := boolFromTri(f)
return fmt.Sprintf("%t", b)
}
func (f Tristate) Value() bool {
b := boolFromTri(f)
return b
}
func (f *Tristate) Set(value string) error {
boolVal, err := strconv.ParseBool(value)
if err != nil {
return err
}
*f = triFromBool(boolVal)
return nil
}
func (f Tristate) Provided() bool {
if f != Unset {
return true
}
return false
}
func (f *Tristate) Type() string {
return "tristate"
}
func boolFromTri(t Tristate) bool {
if t == True {
return true
} else {
return false
}
}
func triFromBool(b bool) Tristate {
if b {
return True
} else {
return False
}
}