ceph-csi/vendor/github.com/mitchellh/reflectwalk/reflectwalk.go
dependabot[bot] 5280b67327 rebase: bump github.com/hashicorp/vault/api from 1.1.1 to 1.2.0
Bumps [github.com/hashicorp/vault/api](https://github.com/hashicorp/vault) from 1.1.1 to 1.2.0.
- [Release notes](https://github.com/hashicorp/vault/releases)
- [Changelog](https://github.com/hashicorp/vault/blob/main/CHANGELOG.md)
- [Commits](https://github.com/hashicorp/vault/compare/v1.1.1...v1.2.0)

---
updated-dependencies:
- dependency-name: github.com/hashicorp/vault/api
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2021-10-20 13:57:39 +00:00

403 lines
8.1 KiB
Go

// reflectwalk is a package that allows you to "walk" complex structures
// similar to how you may "walk" a filesystem: visiting every element one
// by one and calling callback functions allowing you to handle and manipulate
// those elements.
package reflectwalk
import (
"errors"
"reflect"
)
// PrimitiveWalker implementations are able to handle primitive values
// within complex structures. Primitive values are numbers, strings,
// booleans, funcs, chans.
//
// These primitive values are often members of more complex
// structures (slices, maps, etc.) that are walkable by other interfaces.
type PrimitiveWalker interface {
Primitive(reflect.Value) error
}
// InterfaceWalker implementations are able to handle interface values as they
// are encountered during the walk.
type InterfaceWalker interface {
Interface(reflect.Value) error
}
// MapWalker implementations are able to handle individual elements
// found within a map structure.
type MapWalker interface {
Map(m reflect.Value) error
MapElem(m, k, v reflect.Value) error
}
// SliceWalker implementations are able to handle slice elements found
// within complex structures.
type SliceWalker interface {
Slice(reflect.Value) error
SliceElem(int, reflect.Value) error
}
// ArrayWalker implementations are able to handle array elements found
// within complex structures.
type ArrayWalker interface {
Array(reflect.Value) error
ArrayElem(int, reflect.Value) error
}
// StructWalker is an interface that has methods that are called for
// structs when a Walk is done.
type StructWalker interface {
Struct(reflect.Value) error
StructField(reflect.StructField, reflect.Value) error
}
// EnterExitWalker implementations are notified before and after
// they walk deeper into complex structures (into struct fields,
// into slice elements, etc.)
type EnterExitWalker interface {
Enter(Location) error
Exit(Location) error
}
// PointerWalker implementations are notified when the value they're
// walking is a pointer or not. Pointer is called for _every_ value whether
// it is a pointer or not.
type PointerWalker interface {
PointerEnter(bool) error
PointerExit(bool) error
}
// SkipEntry can be returned from walk functions to skip walking
// the value of this field. This is only valid in the following functions:
//
// - Struct: skips all fields from being walked
// - StructField: skips walking the struct value
//
var SkipEntry = errors.New("skip this entry")
// Walk takes an arbitrary value and an interface and traverses the
// value, calling callbacks on the interface if they are supported.
// The interface should implement one or more of the walker interfaces
// in this package, such as PrimitiveWalker, StructWalker, etc.
func Walk(data, walker interface{}) (err error) {
v := reflect.ValueOf(data)
ew, ok := walker.(EnterExitWalker)
if ok {
err = ew.Enter(WalkLoc)
}
if err == nil {
err = walk(v, walker)
}
if ok && err == nil {
err = ew.Exit(WalkLoc)
}
return
}
func walk(v reflect.Value, w interface{}) (err error) {
// Determine if we're receiving a pointer and if so notify the walker.
// The logic here is convoluted but very important (tests will fail if
// almost any part is changed). I will try to explain here.
//
// First, we check if the value is an interface, if so, we really need
// to check the interface's VALUE to see whether it is a pointer.
//
// Check whether the value is then a pointer. If so, then set pointer
// to true to notify the user.
//
// If we still have a pointer or an interface after the indirections, then
// we unwrap another level
//
// At this time, we also set "v" to be the dereferenced value. This is
// because once we've unwrapped the pointer we want to use that value.
pointer := false
pointerV := v
for {
if pointerV.Kind() == reflect.Interface {
if iw, ok := w.(InterfaceWalker); ok {
if err = iw.Interface(pointerV); err != nil {
return
}
}
pointerV = pointerV.Elem()
}
if pointerV.Kind() == reflect.Ptr {
pointer = true
v = reflect.Indirect(pointerV)
}
if pw, ok := w.(PointerWalker); ok {
if err = pw.PointerEnter(pointer); err != nil {
return
}
defer func(pointer bool) {
if err != nil {
return
}
err = pw.PointerExit(pointer)
}(pointer)
}
if pointer {
pointerV = v
}
pointer = false
// If we still have a pointer or interface we have to indirect another level.
switch pointerV.Kind() {
case reflect.Ptr, reflect.Interface:
continue
}
break
}
// We preserve the original value here because if it is an interface
// type, we want to pass that directly into the walkPrimitive, so that
// we can set it.
originalV := v
if v.Kind() == reflect.Interface {
v = v.Elem()
}
k := v.Kind()
if k >= reflect.Int && k <= reflect.Complex128 {
k = reflect.Int
}
switch k {
// Primitives
case reflect.Bool, reflect.Chan, reflect.Func, reflect.Int, reflect.String, reflect.Invalid:
err = walkPrimitive(originalV, w)
return
case reflect.Map:
err = walkMap(v, w)
return
case reflect.Slice:
err = walkSlice(v, w)
return
case reflect.Struct:
err = walkStruct(v, w)
return
case reflect.Array:
err = walkArray(v, w)
return
default:
panic("unsupported type: " + k.String())
}
}
func walkMap(v reflect.Value, w interface{}) error {
ew, ewok := w.(EnterExitWalker)
if ewok {
ew.Enter(Map)
}
if mw, ok := w.(MapWalker); ok {
if err := mw.Map(v); err != nil {
return err
}
}
for _, k := range v.MapKeys() {
kv := v.MapIndex(k)
if mw, ok := w.(MapWalker); ok {
if err := mw.MapElem(v, k, kv); err != nil {
return err
}
}
ew, ok := w.(EnterExitWalker)
if ok {
ew.Enter(MapKey)
}
if err := walk(k, w); err != nil {
return err
}
if ok {
ew.Exit(MapKey)
ew.Enter(MapValue)
}
// get the map value again as it may have changed in the MapElem call
if err := walk(v.MapIndex(k), w); err != nil {
return err
}
if ok {
ew.Exit(MapValue)
}
}
if ewok {
ew.Exit(Map)
}
return nil
}
func walkPrimitive(v reflect.Value, w interface{}) error {
if pw, ok := w.(PrimitiveWalker); ok {
return pw.Primitive(v)
}
return nil
}
func walkSlice(v reflect.Value, w interface{}) (err error) {
ew, ok := w.(EnterExitWalker)
if ok {
ew.Enter(Slice)
}
if sw, ok := w.(SliceWalker); ok {
if err := sw.Slice(v); err != nil {
return err
}
}
for i := 0; i < v.Len(); i++ {
elem := v.Index(i)
if sw, ok := w.(SliceWalker); ok {
if err := sw.SliceElem(i, elem); err != nil {
return err
}
}
ew, ok := w.(EnterExitWalker)
if ok {
ew.Enter(SliceElem)
}
if err := walk(elem, w); err != nil {
return err
}
if ok {
ew.Exit(SliceElem)
}
}
ew, ok = w.(EnterExitWalker)
if ok {
ew.Exit(Slice)
}
return nil
}
func walkArray(v reflect.Value, w interface{}) (err error) {
ew, ok := w.(EnterExitWalker)
if ok {
ew.Enter(Array)
}
if aw, ok := w.(ArrayWalker); ok {
if err := aw.Array(v); err != nil {
return err
}
}
for i := 0; i < v.Len(); i++ {
elem := v.Index(i)
if aw, ok := w.(ArrayWalker); ok {
if err := aw.ArrayElem(i, elem); err != nil {
return err
}
}
ew, ok := w.(EnterExitWalker)
if ok {
ew.Enter(ArrayElem)
}
if err := walk(elem, w); err != nil {
return err
}
if ok {
ew.Exit(ArrayElem)
}
}
ew, ok = w.(EnterExitWalker)
if ok {
ew.Exit(Array)
}
return nil
}
func walkStruct(v reflect.Value, w interface{}) (err error) {
ew, ewok := w.(EnterExitWalker)
if ewok {
ew.Enter(Struct)
}
skip := false
if sw, ok := w.(StructWalker); ok {
err = sw.Struct(v)
if err == SkipEntry {
skip = true
err = nil
}
if err != nil {
return
}
}
if !skip {
vt := v.Type()
for i := 0; i < vt.NumField(); i++ {
sf := vt.Field(i)
f := v.FieldByIndex([]int{i})
if sw, ok := w.(StructWalker); ok {
err = sw.StructField(sf, f)
// SkipEntry just pretends this field doesn't even exist
if err == SkipEntry {
continue
}
if err != nil {
return
}
}
ew, ok := w.(EnterExitWalker)
if ok {
ew.Enter(StructField)
}
err = walk(f, w)
if err != nil {
return
}
if ok {
ew.Exit(StructField)
}
}
}
if ewok {
ew.Exit(Struct)
}
return nil
}