feat: boot.img.lz4
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vendor/github.com/gobuffalo/envy/README.md
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# envy
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[](https://travis-ci.org/gobuffalo/envy)
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Envy makes working with ENV variables in Go trivial.
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* Get ENV variables with default values.
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* Set ENV variables safely without affecting the underlying system.
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* Temporarily change ENV vars; useful for testing.
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* Map all of the key/values in the ENV.
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* Loads .env files (by using [godotenv](https://github.com/joho/godotenv/))
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* More!
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## Installation
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```text
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$ go get -u github.com/gobuffalo/envy
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```
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## Usage
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```go
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func Test_Get(t *testing.T) {
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r := require.New(t)
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r.NotZero(os.Getenv("GOPATH"))
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r.Equal(os.Getenv("GOPATH"), envy.Get("GOPATH", "foo"))
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r.Equal("bar", envy.Get("IDONTEXIST", "bar"))
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}
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func Test_MustGet(t *testing.T) {
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r := require.New(t)
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r.NotZero(os.Getenv("GOPATH"))
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v, err := envy.MustGet("GOPATH")
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r.NoError(err)
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r.Equal(os.Getenv("GOPATH"), v)
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_, err = envy.MustGet("IDONTEXIST")
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r.Error(err)
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}
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func Test_Set(t *testing.T) {
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r := require.New(t)
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_, err := envy.MustGet("FOO")
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r.Error(err)
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envy.Set("FOO", "foo")
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r.Equal("foo", envy.Get("FOO", "bar"))
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}
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func Test_Temp(t *testing.T) {
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r := require.New(t)
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_, err := envy.MustGet("BAR")
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r.Error(err)
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envy.Temp(func() {
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envy.Set("BAR", "foo")
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r.Equal("foo", envy.Get("BAR", "bar"))
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_, err = envy.MustGet("BAR")
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r.NoError(err)
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})
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_, err = envy.MustGet("BAR")
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r.Error(err)
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}
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```
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## .env files support
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Envy now supports loading `.env` files by using the [godotenv library](https://github.com/joho/godotenv/).
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That means one can use and define multiple `.env` files which will be loaded on-demand. By default, no env files will be loaded. To load one or more, you need to call the `envy.Load` function in one of the following ways:
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```go
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envy.Load() // 1
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envy.Load("MY_ENV_FILE") // 2
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envy.Load(".env", ".env.prod") // 3
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envy.Load(".env", "NON_EXISTING_FILE") // 4
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// 5
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envy.Load(".env")
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envy.Load("NON_EXISTING_FILE")
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// 6
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envy.Load(".env", "NON_EXISTING_FILE", ".env.prod")
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```
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1. Will load the default `.env` file
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2. Will load the file `MY_ENV_FILE`, **but not** `.env`
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3. Will load the file `.env`, and after that will load the `.env.prod` file. If any variable is redefined in `. env.prod` it will be overwritten (will contain the `env.prod` value)
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4. Will load the `.env` file and return an error as the second file does not exist. The values in `.env` will be loaded and available.
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5. Same as 4
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6. Will load the `.env` file and return an error as the second file does not exist. The values in `.env` will be loaded and available, **but the ones in** `.env.prod` **won't**.
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