local-server/vendor/github.com/gobuffalo/envy
2018-11-13 14:44:15 +11:00
..
.env feat: boot.img.lz4 2018-11-13 14:44:15 +11:00
.gitignore feat: boot.img.lz4 2018-11-13 14:44:15 +11:00
.gometalinter.json feat: boot.img.lz4 2018-11-13 14:44:15 +11:00
.travis.yml feat: boot.img.lz4 2018-11-13 14:44:15 +11:00
envy.go feat: boot.img.lz4 2018-11-13 14:44:15 +11:00
go.mod feat: boot.img.lz4 2018-11-13 14:44:15 +11:00
go.sum feat: boot.img.lz4 2018-11-13 14:44:15 +11:00
LICENSE.txt feat: boot.img.lz4 2018-11-13 14:44:15 +11:00
Makefile feat: boot.img.lz4 2018-11-13 14:44:15 +11:00
README.md feat: boot.img.lz4 2018-11-13 14:44:15 +11:00
shoulders.md feat: boot.img.lz4 2018-11-13 14:44:15 +11:00
version.go feat: boot.img.lz4 2018-11-13 14:44:15 +11:00

envy

Build Status

Envy makes working with ENV variables in Go trivial.

  • Get ENV variables with default values.
  • Set ENV variables safely without affecting the underlying system.
  • Temporarily change ENV vars; useful for testing.
  • Map all of the key/values in the ENV.
  • Loads .env files (by using godotenv)
  • More!

Installation

$ go get -u github.com/gobuffalo/envy

Usage

func Test_Get(t *testing.T) {
	r := require.New(t)
	r.NotZero(os.Getenv("GOPATH"))
	r.Equal(os.Getenv("GOPATH"), envy.Get("GOPATH", "foo"))
	r.Equal("bar", envy.Get("IDONTEXIST", "bar"))
}

func Test_MustGet(t *testing.T) {
	r := require.New(t)
	r.NotZero(os.Getenv("GOPATH"))
	v, err := envy.MustGet("GOPATH")
	r.NoError(err)
	r.Equal(os.Getenv("GOPATH"), v)

	_, err = envy.MustGet("IDONTEXIST")
	r.Error(err)
}

func Test_Set(t *testing.T) {
	r := require.New(t)
	_, err := envy.MustGet("FOO")
	r.Error(err)

	envy.Set("FOO", "foo")
	r.Equal("foo", envy.Get("FOO", "bar"))
}

func Test_Temp(t *testing.T) {
	r := require.New(t)

	_, err := envy.MustGet("BAR")
	r.Error(err)

	envy.Temp(func() {
		envy.Set("BAR", "foo")
		r.Equal("foo", envy.Get("BAR", "bar"))
		_, err = envy.MustGet("BAR")
		r.NoError(err)
	})

	_, err = envy.MustGet("BAR")
	r.Error(err)
}

.env files support

Envy now supports loading .env files by using the godotenv library. That means one can use and define multiple .env files which will be loaded on-demand. By default, no env files will be loaded. To load one or more, you need to call the envy.Load function in one of the following ways:

envy.Load() // 1

envy.Load("MY_ENV_FILE") // 2

envy.Load(".env", ".env.prod") // 3

envy.Load(".env", "NON_EXISTING_FILE") // 4

// 5
envy.Load(".env")
envy.Load("NON_EXISTING_FILE")

// 6
envy.Load(".env", "NON_EXISTING_FILE", ".env.prod")
  1. Will load the default .env file
  2. Will load the file MY_ENV_FILE, but not .env
  3. Will load the file .env, and after that will load the .env.prod file. If any variable is redefined in . env.prod it will be overwritten (will contain the env.prod value)
  4. Will load the .env file and return an error as the second file does not exist. The values in .env will be loaded and available.
  5. Same as 4
  6. Will load the .env file and return an error as the second file does not exist. The values in .env will be loaded and available, but the ones in .env.prod won't.