mirror of
https://github.com/ceph/ceph-csi.git
synced 2024-10-30 02:50:19 +00:00
aa698bc3e1
Kubernetes v1.22 version has been released and this update ceph csi dependencies to use the same version. Signed-off-by: Humble Chirammal <hchiramm@redhat.com>
323 lines
8.5 KiB
Go
323 lines
8.5 KiB
Go
/*
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Copyright 2017 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// This file implements a heap data structure.
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package cache
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import (
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"container/heap"
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"fmt"
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"sync"
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)
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const (
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closedMsg = "heap is closed"
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)
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// LessFunc is used to compare two objects in the heap.
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type LessFunc func(interface{}, interface{}) bool
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type heapItem struct {
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obj interface{} // The object which is stored in the heap.
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index int // The index of the object's key in the Heap.queue.
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}
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type itemKeyValue struct {
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key string
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obj interface{}
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}
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// heapData is an internal struct that implements the standard heap interface
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// and keeps the data stored in the heap.
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type heapData struct {
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// items is a map from key of the objects to the objects and their index.
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// We depend on the property that items in the map are in the queue and vice versa.
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items map[string]*heapItem
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// queue implements a heap data structure and keeps the order of elements
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// according to the heap invariant. The queue keeps the keys of objects stored
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// in "items".
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queue []string
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// keyFunc is used to make the key used for queued item insertion and retrieval, and
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// should be deterministic.
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keyFunc KeyFunc
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// lessFunc is used to compare two objects in the heap.
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lessFunc LessFunc
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}
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var (
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_ = heap.Interface(&heapData{}) // heapData is a standard heap
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)
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// Less compares two objects and returns true if the first one should go
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// in front of the second one in the heap.
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func (h *heapData) Less(i, j int) bool {
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if i > len(h.queue) || j > len(h.queue) {
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return false
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}
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itemi, ok := h.items[h.queue[i]]
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if !ok {
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return false
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}
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itemj, ok := h.items[h.queue[j]]
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if !ok {
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return false
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}
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return h.lessFunc(itemi.obj, itemj.obj)
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}
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// Len returns the number of items in the Heap.
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func (h *heapData) Len() int { return len(h.queue) }
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// Swap implements swapping of two elements in the heap. This is a part of standard
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// heap interface and should never be called directly.
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func (h *heapData) Swap(i, j int) {
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h.queue[i], h.queue[j] = h.queue[j], h.queue[i]
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item := h.items[h.queue[i]]
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item.index = i
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item = h.items[h.queue[j]]
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item.index = j
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}
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// Push is supposed to be called by heap.Push only.
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func (h *heapData) Push(kv interface{}) {
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keyValue := kv.(*itemKeyValue)
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n := len(h.queue)
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h.items[keyValue.key] = &heapItem{keyValue.obj, n}
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h.queue = append(h.queue, keyValue.key)
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}
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// Pop is supposed to be called by heap.Pop only.
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func (h *heapData) Pop() interface{} {
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key := h.queue[len(h.queue)-1]
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h.queue = h.queue[0 : len(h.queue)-1]
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item, ok := h.items[key]
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if !ok {
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// This is an error
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return nil
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}
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delete(h.items, key)
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return item.obj
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}
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// Heap is a thread-safe producer/consumer queue that implements a heap data structure.
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// It can be used to implement priority queues and similar data structures.
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type Heap struct {
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lock sync.RWMutex
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cond sync.Cond
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// data stores objects and has a queue that keeps their ordering according
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// to the heap invariant.
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data *heapData
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// closed indicates that the queue is closed.
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// It is mainly used to let Pop() exit its control loop while waiting for an item.
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closed bool
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}
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// Close the Heap and signals condition variables that may be waiting to pop
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// items from the heap.
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func (h *Heap) Close() {
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h.lock.Lock()
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defer h.lock.Unlock()
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h.closed = true
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h.cond.Broadcast()
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}
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// Add inserts an item, and puts it in the queue. The item is updated if it
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// already exists.
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func (h *Heap) Add(obj interface{}) error {
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key, err := h.data.keyFunc(obj)
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if err != nil {
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return KeyError{obj, err}
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}
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h.lock.Lock()
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defer h.lock.Unlock()
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if h.closed {
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return fmt.Errorf(closedMsg)
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}
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if _, exists := h.data.items[key]; exists {
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h.data.items[key].obj = obj
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heap.Fix(h.data, h.data.items[key].index)
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} else {
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h.addIfNotPresentLocked(key, obj)
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}
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h.cond.Broadcast()
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return nil
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}
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// BulkAdd adds all the items in the list to the queue and then signals the condition
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// variable. It is useful when the caller would like to add all of the items
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// to the queue before consumer starts processing them.
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func (h *Heap) BulkAdd(list []interface{}) error {
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h.lock.Lock()
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defer h.lock.Unlock()
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if h.closed {
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return fmt.Errorf(closedMsg)
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}
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for _, obj := range list {
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key, err := h.data.keyFunc(obj)
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if err != nil {
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return KeyError{obj, err}
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}
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if _, exists := h.data.items[key]; exists {
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h.data.items[key].obj = obj
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heap.Fix(h.data, h.data.items[key].index)
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} else {
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h.addIfNotPresentLocked(key, obj)
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}
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}
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h.cond.Broadcast()
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return nil
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}
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// AddIfNotPresent inserts an item, and puts it in the queue. If an item with
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// the key is present in the map, no changes is made to the item.
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//
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// This is useful in a single producer/consumer scenario so that the consumer can
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// safely retry items without contending with the producer and potentially enqueueing
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// stale items.
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func (h *Heap) AddIfNotPresent(obj interface{}) error {
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id, err := h.data.keyFunc(obj)
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if err != nil {
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return KeyError{obj, err}
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}
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h.lock.Lock()
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defer h.lock.Unlock()
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if h.closed {
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return fmt.Errorf(closedMsg)
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}
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h.addIfNotPresentLocked(id, obj)
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h.cond.Broadcast()
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return nil
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}
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// addIfNotPresentLocked assumes the lock is already held and adds the provided
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// item to the queue if it does not already exist.
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func (h *Heap) addIfNotPresentLocked(key string, obj interface{}) {
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if _, exists := h.data.items[key]; exists {
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return
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}
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heap.Push(h.data, &itemKeyValue{key, obj})
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}
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// Update is the same as Add in this implementation. When the item does not
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// exist, it is added.
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func (h *Heap) Update(obj interface{}) error {
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return h.Add(obj)
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}
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// Delete removes an item.
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func (h *Heap) Delete(obj interface{}) error {
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key, err := h.data.keyFunc(obj)
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if err != nil {
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return KeyError{obj, err}
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}
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h.lock.Lock()
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defer h.lock.Unlock()
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if item, ok := h.data.items[key]; ok {
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heap.Remove(h.data, item.index)
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return nil
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}
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return fmt.Errorf("object not found")
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}
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// Pop waits until an item is ready. If multiple items are
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// ready, they are returned in the order given by Heap.data.lessFunc.
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func (h *Heap) Pop() (interface{}, error) {
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h.lock.Lock()
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defer h.lock.Unlock()
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for len(h.data.queue) == 0 {
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// When the queue is empty, invocation of Pop() is blocked until new item is enqueued.
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// When Close() is called, the h.closed is set and the condition is broadcast,
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// which causes this loop to continue and return from the Pop().
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if h.closed {
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return nil, fmt.Errorf("heap is closed")
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}
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h.cond.Wait()
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}
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obj := heap.Pop(h.data)
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if obj == nil {
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return nil, fmt.Errorf("object was removed from heap data")
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}
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return obj, nil
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}
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// List returns a list of all the items.
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func (h *Heap) List() []interface{} {
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h.lock.RLock()
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defer h.lock.RUnlock()
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list := make([]interface{}, 0, len(h.data.items))
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for _, item := range h.data.items {
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list = append(list, item.obj)
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}
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return list
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}
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// ListKeys returns a list of all the keys of the objects currently in the Heap.
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func (h *Heap) ListKeys() []string {
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h.lock.RLock()
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defer h.lock.RUnlock()
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list := make([]string, 0, len(h.data.items))
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for key := range h.data.items {
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list = append(list, key)
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}
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return list
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}
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// Get returns the requested item, or sets exists=false.
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func (h *Heap) Get(obj interface{}) (interface{}, bool, error) {
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key, err := h.data.keyFunc(obj)
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if err != nil {
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return nil, false, KeyError{obj, err}
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}
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return h.GetByKey(key)
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}
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// GetByKey returns the requested item, or sets exists=false.
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func (h *Heap) GetByKey(key string) (interface{}, bool, error) {
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h.lock.RLock()
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defer h.lock.RUnlock()
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item, exists := h.data.items[key]
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if !exists {
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return nil, false, nil
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}
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return item.obj, true, nil
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}
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// IsClosed returns true if the queue is closed.
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func (h *Heap) IsClosed() bool {
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h.lock.RLock()
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defer h.lock.RUnlock()
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return h.closed
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}
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// NewHeap returns a Heap which can be used to queue up items to process.
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func NewHeap(keyFn KeyFunc, lessFn LessFunc) *Heap {
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h := &Heap{
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data: &heapData{
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items: map[string]*heapItem{},
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queue: []string{},
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keyFunc: keyFn,
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lessFunc: lessFn,
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},
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}
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h.cond.L = &h.lock
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return h
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}
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