mirror of
https://github.com/ceph/ceph-csi.git
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5a66991bb3
updating the kubernetes release to the latest in main go.mod Signed-off-by: Madhu Rajanna <madhupr007@gmail.com>
171 lines
5.2 KiB
Go
171 lines
5.2 KiB
Go
// Copyright (c) 2012-2022 The ANTLR Project. All rights reserved.
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// Use of this file is governed by the BSD 3-clause license that
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// can be found in the LICENSE.txt file in the project root.
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package antlr
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import (
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"fmt"
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)
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// PredPrediction maps a predicate to a predicted alternative.
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type PredPrediction struct {
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alt int
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pred SemanticContext
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}
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func NewPredPrediction(pred SemanticContext, alt int) *PredPrediction {
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return &PredPrediction{alt: alt, pred: pred}
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}
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func (p *PredPrediction) String() string {
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return "(" + fmt.Sprint(p.pred) + ", " + fmt.Sprint(p.alt) + ")"
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}
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// DFAState represents a set of possible [ATN] configurations. As Aho, Sethi,
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// Ullman p. 117 says: "The DFA uses its state to keep track of all possible
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// states the ATN can be in after reading each input symbol. That is to say,
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// after reading input a1, a2,..an, the DFA is in a state that represents the
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// subset T of the states of the ATN that are reachable from the ATN's start
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// state along some path labeled a1a2..an."
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//
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// In conventional NFA-to-DFA conversion, therefore, the subset T would be a bitset representing the set of
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// states the [ATN] could be in. We need to track the alt predicted by each state
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// as well, however. More importantly, we need to maintain a stack of states,
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// tracking the closure operations as they jump from rule to rule, emulating
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// rule invocations (method calls). I have to add a stack to simulate the proper
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// lookahead sequences for the underlying LL grammar from which the ATN was
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// derived.
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//
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// I use a set of [ATNConfig] objects, not simple states. An [ATNConfig] is both a
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// state (ala normal conversion) and a [RuleContext] describing the chain of rules
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// (if any) followed to arrive at that state.
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//
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// A [DFAState] may have multiple references to a particular state, but with
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// different [ATN] contexts (with same or different alts) meaning that state was
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// reached via a different set of rule invocations.
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type DFAState struct {
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stateNumber int
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configs *ATNConfigSet
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// edges elements point to the target of the symbol. Shift up by 1 so (-1)
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// Token.EOF maps to the first element.
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edges []*DFAState
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isAcceptState bool
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// prediction is the 'ttype' we match or alt we predict if the state is 'accept'.
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// Set to ATN.INVALID_ALT_NUMBER when predicates != nil or
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// requiresFullContext.
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prediction int
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lexerActionExecutor *LexerActionExecutor
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// requiresFullContext indicates it was created during an SLL prediction that
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// discovered a conflict between the configurations in the state. Future
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// ParserATNSimulator.execATN invocations immediately jump doing
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// full context prediction if true.
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requiresFullContext bool
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// predicates is the predicates associated with the ATN configurations of the
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// DFA state during SLL parsing. When we have predicates, requiresFullContext
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// is false, since full context prediction evaluates predicates on-the-fly. If
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// d is
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// not nil, then prediction is ATN.INVALID_ALT_NUMBER.
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//
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// We only use these for non-requiresFullContext but conflicting states. That
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// means we know from the context (it's $ or we don't dip into outer context)
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// that it's an ambiguity not a conflict.
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//
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// This list is computed by
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// ParserATNSimulator.predicateDFAState.
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predicates []*PredPrediction
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}
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func NewDFAState(stateNumber int, configs *ATNConfigSet) *DFAState {
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if configs == nil {
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configs = NewATNConfigSet(false)
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}
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return &DFAState{configs: configs, stateNumber: stateNumber}
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}
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// GetAltSet gets the set of all alts mentioned by all ATN configurations in d.
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func (d *DFAState) GetAltSet() []int {
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var alts []int
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if d.configs != nil {
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for _, c := range d.configs.configs {
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alts = append(alts, c.GetAlt())
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}
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}
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if len(alts) == 0 {
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return nil
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}
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return alts
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}
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func (d *DFAState) getEdges() []*DFAState {
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return d.edges
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}
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func (d *DFAState) numEdges() int {
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return len(d.edges)
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}
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func (d *DFAState) getIthEdge(i int) *DFAState {
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return d.edges[i]
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}
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func (d *DFAState) setEdges(newEdges []*DFAState) {
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d.edges = newEdges
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}
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func (d *DFAState) setIthEdge(i int, edge *DFAState) {
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d.edges[i] = edge
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}
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func (d *DFAState) setPrediction(v int) {
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d.prediction = v
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}
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func (d *DFAState) String() string {
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var s string
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if d.isAcceptState {
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if d.predicates != nil {
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s = "=>" + fmt.Sprint(d.predicates)
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} else {
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s = "=>" + fmt.Sprint(d.prediction)
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}
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}
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return fmt.Sprintf("%d:%s%s", d.stateNumber, fmt.Sprint(d.configs), s)
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}
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func (d *DFAState) Hash() int {
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h := murmurInit(7)
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h = murmurUpdate(h, d.configs.Hash())
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return murmurFinish(h, 1)
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}
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// Equals returns whether d equals other. Two DFAStates are equal if their ATN
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// configuration sets are the same. This method is used to see if a state
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// already exists.
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//
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// Because the number of alternatives and number of ATN configurations are
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// finite, there is a finite number of DFA states that can be processed. This is
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// necessary to show that the algorithm terminates.
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//
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// Cannot test the DFA state numbers here because in
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// ParserATNSimulator.addDFAState we need to know if any other state exists that
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// has d exact set of ATN configurations. The stateNumber is irrelevant.
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func (d *DFAState) Equals(o Collectable[*DFAState]) bool {
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if d == o {
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return true
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}
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return d.configs.Equals(o.(*DFAState).configs)
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}
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