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5a66991bb3
updating the kubernetes release to the latest in main go.mod Signed-off-by: Madhu Rajanna <madhupr007@gmail.com>
134 lines
7.3 KiB
Markdown
134 lines
7.3 KiB
Markdown
# Float16 (Binary16) in Go/Golang
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[![Build Status](https://travis-ci.org/x448/float16.svg?branch=master)](https://travis-ci.org/x448/float16)
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[![codecov](https://codecov.io/gh/x448/float16/branch/master/graph/badge.svg?v=4)](https://codecov.io/gh/x448/float16)
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[![Go Report Card](https://goreportcard.com/badge/github.com/x448/float16)](https://goreportcard.com/report/github.com/x448/float16)
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[![Release](https://img.shields.io/github/release/x448/float16.svg?style=flat-square)](https://github.com/x448/float16/releases)
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[![License](http://img.shields.io/badge/license-mit-blue.svg?style=flat-square)](https://raw.githubusercontent.com/x448/float16/master/LICENSE)
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`float16` package provides [IEEE 754 half-precision floating-point format (binary16)](https://en.wikipedia.org/wiki/Half-precision_floating-point_format) with IEEE 754 default rounding for conversions. IEEE 754-2008 refers to this 16-bit floating-point format as binary16.
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IEEE 754 default rounding ("Round-to-Nearest RoundTiesToEven") is considered the most accurate and statistically unbiased estimate of the true result.
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All possible 4+ billion floating-point conversions with this library are verified to be correct.
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Lowercase "float16" refers to IEEE 754 binary16. And capitalized "Float16" refers to exported Go data type provided by this library.
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## Features
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Current features include:
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* float16 to float32 conversions use lossless conversion.
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* float32 to float16 conversions use IEEE 754-2008 "Round-to-Nearest RoundTiesToEven".
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* conversions using pure Go take about 2.65 ns/op on a desktop amd64.
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* unit tests provide 100% code coverage and check all possible 4+ billion conversions.
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* other functions include: IsInf(), IsNaN(), IsNormal(), PrecisionFromfloat32(), String(), etc.
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* all functions in this library use zero allocs except String().
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## Status
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This library is used by [fxamacker/cbor](https://github.com/fxamacker/cbor) and is ready for production use on supported platforms. The version number < 1.0 indicates more functions and options are planned but not yet published.
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Current status:
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* core API is done and breaking API changes are unlikely.
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* 100% of unit tests pass:
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* short mode (`go test -short`) tests around 65765 conversions in 0.005s.
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* normal mode (`go test`) tests all possible 4+ billion conversions in about 95s.
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* 100% code coverage with both short mode and normal mode.
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* tested on amd64 but it should work on all little-endian platforms supported by Go.
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Roadmap:
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* add functions for fast batch conversions leveraging SIMD when supported by hardware.
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* speed up unit test when verifying all possible 4+ billion conversions.
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* test on additional platforms.
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## Float16 to Float32 Conversion
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Conversions from float16 to float32 are lossless conversions. All 65536 possible float16 to float32 conversions (in pure Go) are confirmed to be correct.
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Unit tests take a fraction of a second to check all 65536 expected values for float16 to float32 conversions.
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## Float32 to Float16 Conversion
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Conversions from float32 to float16 use IEEE 754 default rounding ("Round-to-Nearest RoundTiesToEven"). All 4294967296 possible float32 to float16 conversions (in pure Go) are confirmed to be correct.
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Unit tests in normal mode take about 1-2 minutes to check all 4+ billion float32 input values and results for Fromfloat32(), FromNaN32ps(), and PrecisionFromfloat32().
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Unit tests in short mode use a small subset (around 229 float32 inputs) and finish in under 0.01 second while still reaching 100% code coverage.
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## Usage
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Install with `go get github.com/x448/float16`.
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```
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// Convert float32 to float16
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pi := float32(math.Pi)
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pi16 := float16.Fromfloat32(pi)
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// Convert float16 to float32
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pi32 := pi16.Float32()
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// PrecisionFromfloat32() is faster than the overhead of calling a function.
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// This example only converts if there's no data loss and input is not a subnormal.
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if float16.PrecisionFromfloat32(pi) == float16.PrecisionExact {
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pi16 := float16.Fromfloat32(pi)
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}
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```
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## Float16 Type and API
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Float16 (capitalized) is a Go type with uint16 as the underlying state. There are 6 exported functions and 9 exported methods.
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```
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package float16 // import "github.com/x448/float16"
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// Exported types and consts
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type Float16 uint16
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const ErrInvalidNaNValue = float16Error("float16: invalid NaN value, expected IEEE 754 NaN")
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// Exported functions
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Fromfloat32(f32 float32) Float16 // Float16 number converted from f32 using IEEE 754 default rounding
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with identical results to AMD and Intel F16C hardware. NaN inputs
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are converted with quiet bit always set on, to be like F16C.
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FromNaN32ps(nan float32) (Float16, error) // Float16 NaN without modifying quiet bit.
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// The "ps" suffix means "preserve signaling".
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// Returns sNaN and ErrInvalidNaNValue if nan isn't a NaN.
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Frombits(b16 uint16) Float16 // Float16 number corresponding to b16 (IEEE 754 binary16 rep.)
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NaN() Float16 // Float16 of IEEE 754 binary16 not-a-number
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Inf(sign int) Float16 // Float16 of IEEE 754 binary16 infinity according to sign
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PrecisionFromfloat32(f32 float32) Precision // quickly indicates exact, ..., overflow, underflow
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// (inline and < 1 ns/op)
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// Exported methods
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(f Float16) Float32() float32 // float32 number converted from f16 using lossless conversion
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(f Float16) Bits() uint16 // the IEEE 754 binary16 representation of f
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(f Float16) IsNaN() bool // true if f is not-a-number (NaN)
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(f Float16) IsQuietNaN() bool // true if f is a quiet not-a-number (NaN)
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(f Float16) IsInf(sign int) bool // true if f is infinite based on sign (-1=NegInf, 0=any, 1=PosInf)
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(f Float16) IsFinite() bool // true if f is not infinite or NaN
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(f Float16) IsNormal() bool // true if f is not zero, infinite, subnormal, or NaN.
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(f Float16) Signbit() bool // true if f is negative or negative zero
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(f Float16) String() string // string representation of f to satisfy fmt.Stringer interface
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```
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See [API](https://godoc.org/github.com/x448/float16) at godoc.org for more info.
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## Benchmarks
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Conversions (in pure Go) are around 2.65 ns/op for float16 -> float32 and float32 -> float16 on amd64. Speeds can vary depending on input value.
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```
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All functions have zero allocations except float16.String().
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FromFloat32pi-2 2.59ns ± 0% // speed using Fromfloat32() to convert a float32 of math.Pi to Float16
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ToFloat32pi-2 2.69ns ± 0% // speed using Float32() to convert a float16 of math.Pi to float32
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Frombits-2 0.29ns ± 5% // speed using Frombits() to cast a uint16 to Float16
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PrecisionFromFloat32-2 0.29ns ± 1% // speed using PrecisionFromfloat32() to check for overflows, etc.
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```
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## System Requirements
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* Tested on Go 1.11, 1.12, and 1.13 but it should also work with older versions.
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* Tested on amd64 but it should also work on all little-endian platforms supported by Go.
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## Special Thanks
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Special thanks to Kathryn Long (starkat99) for creating [half-rs](https://github.com/starkat99/half-rs), a very nice rust implementation of float16.
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## License
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Copyright (c) 2019 Montgomery Edwards⁴⁴⁸ and Faye Amacker
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Licensed under [MIT License](LICENSE)
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